Year 1998. Your classmate at MIT, Philip, is gone missing mysteriously. During the last days he acted very strangely, he didn’t talk much and looked like something was bothering him. A visit in Philip’s room, in the student residence, will transfer you in his «world» and might give you clues for his position… or might not!
But you are trapped! Philip didn’t want undesirable visitors in his room and has made provision for it. With a special mechanism the oxygen in the room will run out just after 60 minutes. Can you reach the exit?